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GAME PRODUCER

RYAN NICHOLSON

A passionate and dedicated Games Producer, with a background in programming and games design

MY PORTFOLIO

01

Puzzle Game

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Solo Project

Glueprint is a puzzle game I made in Unity for my university assignment during my Indie Games module.

The premise of the game is that you get a range of diferent tetris shapes and a grid which you have to fill with the shapes. The round is finished after you drag and drop each shape and fill all of the gaps.

02

Dubble Bubble Blower

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48hr Game-Jam Project

Dubble Bubble Blower is a game I made in Unity for the World Wide Game Jam. 

The concept of the game is that you are a bubble bouncing around a screen with projectiles coming towards you, which you could either try to avoid or pop by shooting bubble parts from yourself into it. If you shot too much off or sucked too much in you would pop!

There are two guns, on the left and right, the left gun would be used to shoot you more to the right side of the screen and sucks up air. The right gun shoots you to left side of the screen whilst also being used to hit projectiles and sucks in air to make you bigger.

03

Old Town Galactic

Solo Project

Old Town Galactic is a narrative game with branching story lines that I made in Unreal Engine for my Narrative Games module.

The plot of the game is that you live in a western town in a far futuristic world. Your town is isolated from the rest of the world and therefore its technical advancements, a foreign leader enters your planet and plunders it for resources, as well as destroying your village. The player wakes up and begins their quest for revenge.

The main part of the game would be focused on the characters’ moral compass slowly degrading, depending on player choices, which would lead to different outcomes. This game is a protoype without any further updates to fully realise that story.

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